homepage
  • Your recently viewed scenarios
    • Defending Norwegian Wood
      Danno played the scenario
      Bloody Burgberg
      Nicho11 played the scenario
      Defending Norwegian Wood
      grumblejones played the scenario
      Göring's Men
      Amerigus Crux played the scenario
      Failure to Communicate
      BlitzkriegBeast played the scenario
      Acts of Defiance
      BlitzkriegBeast played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Luzon Lunatics PTO (id:#57318)
Critical Hit (Hero PAX 3: Jungle Heroes ID: HP22)   [next]   [previous]
Baguio, Luzon 1945-03-11 (1 other)
HP21: Loose on Luzon (Hero PAX 3: Jungle Heroes)
Designer: Glenn Houseman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
50%

Overview:

General Yamashita's 14th Area Army Headquarters at Baguio was hemmed in by American units from the 43rd Infantry Division that were determined to nullify the Japanese forces in northern Luzon, as the battle for Manila raged down south. Occasionally, small attack groups would probe the American line. One such group prepared to attack an isolated outpost utilizing a few rare self-propelled artillery pieces.
Attacker: Japanese (14th Army HQ Defense Force)
Defender: American (43rd Infantry Division)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:7.5
AFVs: A:3
Type 4 HO-RO x 2
Type 1 HO-NI I

AFVs: D:1
M20

Guns: A:0
Type 89 Heavy Grenade-Launcher
D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1) Exc: Roads exist.
Map Board(s):
43 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre43
ASL Action Pack # 3 Few Returned43
ASL Action Pack # 143
Overlays: X28
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-12-17(D) Jeff B vs Scott Sherer Japanese win4.75 hrsPopcorn scenario perfect for a FtF gameday, or for somebody learning the intricacies of PTO. Turn 1 was nondescript, with the Japs making their approach and the Amis lining the hedgerow. Turn 2 saw the Amis pull back from the hedgerow in the face of massive Jap firepower, and featured a mishap and a mistake prove crucial to the Ami downfall. The mishap was not being able to break the Jap HS in the Z8 woods, who then prevented the Amis from gaining further concealment. The mistake being placing a unit in LOS of the Japs to the north, granting them an opening to banzai. This came on Turn 3, and at first seemed costly to the Japs when they lost a squad. But when they were able to bust the fragile Amis in AFPh (eliminating a squad for FTR) and trade squads in CC they made good enough inroads to prove troublesome to the remaining Ami defenders. Perhaps just as important, the Amis had to leave behind their MMG and one of their BAZ, and the Japs were able to now line the hedgerow with their own massive firepower. the bottom of the turn saw an Ami crew ambush and eliminate the Jap 9-0, but this stranded him in the backfield (and he had the last BAZ). They also lost another squad (one being a HS in a bungled CC that could've relieved some of the pressure). Turn 4 was bloody, with a couple holdout Ami HS in the huts representing themselves well; of course there was another banzai. The Jap 9-1 went down, as well as a HS. The Ami crew in the north was hunted down and dispatched. One of the Ami HS in the huts fell in CC, but not before taking a full squad with them. Bottom of the turn saw the Amis mostly skulk, but the last remaining Jap leader was brained by a sniper. A 667 failed their PAATC (despite being with the 8-1), allowing the Amis to only populate two of the back kunai hexes instead on three. Their biggest stack fell to the man by a couple shots from the HO-NI, and their only other real threat (the HMG) was taken out by an OVR. It was then fairly easy pickings for the Japs to overwhelm the last remaining Ami HS.
2025-12-17(A) Scott Sherer vs Jeff B Japanese winAs Jeff mentioned, a very manageable scenario to play in a single sitting, and a pretty decent learner scenario for the Japanese and PTO, but with some interesting wrinkles (Japanese SP guns). Pretty straight-forward to play, but with some variability. Once the Japanese got up to the hedges, the Americans just could not hang on.
2025-08-06(D) Andy Bagley vs Simon Staniforth Japanese winAs the Americans, I was prepared for an early Japanese banzai charge, but my opponent was more subtle than that. The Japanese approached slowly, using smoke from their SP artillery guns as cover, until they reached the hedge line to force the Americans back. Only then was it time for selective banzai charges, in some cases managing to surround the Americans with Japanese units which had advanced round the flanks. By turn 4 the Americans were all but annihilated and I had to concede.
2025-08-06(A) Simon Staniforth vs Andy Bagley Japanese winI see my opponent has already written this one up which is a fair summary of the game.
2023-12-21(A) Lawrence Spangler vs Diane SpanglerD American win
View all or balance report
ActionDate
sherersc Rated the scenario2026-01-04 03:41:27
sherersc Added a playing2026-01-04 03:41:21
buser333 Added a playing2025-12-18 19:55:39
Simonstan Added a playing2025-12-18 15:00:02
Andy_Bagley Added a playing2025-11-27 15:47:03
FileDescriptionUserViews
VASL Scenario Setup (HP-22 Luzon Lunatics v667.vsav)VASL SetupTuruk905
(!jap-usa.png)Imagehoxson11375
(type 4 ho-ro SPG 150mm.png)Imagehoxson11490
(luzon lunatics map.png)Map Imagehoxson11170
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not Logged in

Images

 
Statistics:
Avg Rating: 6.55Votes: 11
Views: 5309
To-Play list count: 0
Estimated Play time: 2.8 hours
Recorded Games: 6
Archive recorded plays:
Japanese3
American3
Drawn:0

ROAR Data: (as of today)
Luzon Lunatics
[Log in to Confirm or Edit]
[A] American 4
[D] Japanese 7
All Rights Reserved. (c)2022 Dave Ramsey.