The American HSs ran up the path and along one side of the path to seek out HIP Japanese units, but found none. The American MMCs followed in force with another 2 MMCs and 8-0 leader swinging around the bamboo and Japanese right. The Japanese set up stacked hoping to break the American squads and eliminate them for FTR. However, the Marines stood firm. Unwisely, 2 Marine MMCs entered CC at 1:1 giving the Japanese an easy opportunity to ambush and eliminate the force. But the dice favored the Allies. 2 Japanese MMCs and a leader were eliminated with no American losses. The rest of the scenario continued in kind. All the Japanese were eventually eliminated with turns remaining.
Fun and fast playing. The Japanese are outnumbered but have the advantage of starting HIP and only have to defend a narrow footbridge. Bob played a sound defense which forced me to risk multiple CC. I benefitted from some crazy DRs time after time. In the end, he only had two HS, 1 LMtr, and an MMG defending the crossing.
Once the Americans were able to mass their (massive) FP along the river on either side of the footbridge, those two FGs were soon DMd and the route to victory was open.
This scenario is the SK version of a couple of ASL scenarios, one of which is in the mini HASL "Hell's Corner." IIRC, both of the ASL versions are difficult for the Americans to win. However, IMO this SK version is tilted noticeably in favor of the Americans.
That imbalance, coupled with unlucky dice, was more than Bob could overcome.
Once the Americans were able to mass their (massive) FP along the river on either side of the footbridge, those two FGs were soon DMd and the route to victory was open.
This scenario is the SK version of a couple of ASL scenarios, one of which is in the mini HASL "Hell's Corner." IIRC, both of the ASL versions are difficult for the Americans to win. However, IMO this SK version is tilted noticeably in favor of the Americans.
That imbalance, coupled with unlucky dice, was more than Bob could overcome.