Starter Kit competition
Scenario of the Month: Player's games logged
Scenario | Opponent | Side | Date | Result | Notes | Rating |
Bailey's Bridge | Bob T. | American (USMC) | 2023-01-30 | Won | Fun and fast playing. The Japanese are outnumbered but have the advantage of starting HIP and only have to defend a narrow footbridge. Bob played a sound defense which forced me to risk multiple CC. I benefitted from some crazy DRs time after time. In the end, he only had two HS, 1 LMtr, and an MMG defending the crossing. Once the Americans were able to mass their (massive) FP along the river on either side of the footbridge, those two FGs were soon DMd and the route to victory was open. This scenario is the SK version of a couple of ASL scenarios, one of which is in the mini HASL "Hell's Corner." IIRC, both of the ASL versions are difficult for the Americans to win. However, IMO this SK version is tilted noticeably in favor of the Americans. That imbalance, coupled with unlucky dice, was more than Bob could overcome. | 5 |
88s at Zon | Ken Walsh | American | 2022-04-19 | Lost | Ken and I played another small scenario involving a fairly hefty attacking force vs. an understrength defender with the attacker up against the clock and having to hustle to the exit hexes to beat the buzzer. However, the most important advantage the German player has is the two hidden 88s lurking near the victory hexes. For good or ill, I chose to pretty much ignore the big hill to the left and instead pushed through the village in the middle and along the smaller hills on the right. I got to within a one-move-scamper to the victory hexes by the start of turn 5 with almost my entire force intact, and him down to 3 squads and a LMG.. Looked good for the GIs. But I still had to get past the massive firepower of the 88s with their 16FP attack and 8RFP! Despite the fact that one of them Malf'ed (only to repair again on the final turn) I just could not get past them with enough VP to win. The game came down to the last DF on the last turn. I ended up getting 5 VP across- 2 short. I would probably tweak my attack plan if I played it again, but I think it was basically sound, Ken played a masterful defense including using low crawling broken units to block crucial approach route hexes forcing me into the kill zones of his guns. Another great game, and highly recommended. | 9 |
Once the Americans were able to mass their (massive) FP along the river on either side of the footbridge, those two FGs were soon DMd and the route to victory was open.
This scenario is the SK version of a couple of ASL scenarios, one of which is in the mini HASL "Hell's Corner." IIRC, both of the ASL versions are difficult for the Americans to win. However, IMO this SK version is tilted noticeably in favor of the Americans.
That imbalance, coupled with unlucky dice, was more than Bob could overcome.