Clash at Borisovka | Steve Boro | Russian | 2021-01-25 | Won | Another in the Tactical Tuesday Game of the Month series, Another go at this scenario after my debacle a couple of weeks back. Rather than try to stand and fight against superior tanks, the initial plan was to run the Russian tanks as far and as fast as possible towards the southern border. For this particular scenario, the Russians received the balance. It turned into a close-in running gun battle. Movement was the key to the strategy, and the T-34's made NO Prep Fires in the game. 4 Russian tanks made it off the board, and 6 died on the field; a Tiger crew Shocked/UK and two Pz IVs wrecked as well. Thought that where the game would end, then my very able opponent rolls a 4 for shock removal in the German Turn 3...and the Tiger dies. A Russian "win" by the barest of margins and with incredible luck for the Soviets. This was born out by the DR stats: I had the best game I've ever played, 6.30 avg; my great opponent Steve B was deserted by Lady Luck with a 7.05 and an untimely MA Malf on a perfectly positioned Pz IV. Great game, Steve! | 9 |
Legio Patria Nostra | Steve Boro | Free French | 2020-12-04 | Won | Tactical Tuesday Game of the Month. My second time playing this scenario, first time as the attacker. My opponent and I were hoping to get some experience with artillery, and both sides had some major successes in that. Germans received the scenario balance in the form of an additional MMG. The first two turns had the Free French advancing on a broad front, probing for access into the German perimeter, but the skillful defense prevented the attackers any entry. Turn 2-3 saw two major reverses for the German defense, the first with the Legionnaires pushing a German 467/LMG out of the stone VC building at wO6, but the most dramatic being a critical hit by the French 60mm mortar in Turn 3 on the VC building at wP2, taking out another 467/LMG combo. The loss of the German squad/LMG anchoring their left flank allowed several French squads to push into the German left and attack the VC building at the deep center at wL4. This forced the Boche to reveal their well concealed 20 mm AA piece in wL5, which stalled the attack. The 75L AT gun firing from the orchard at wM4 scored a major success in vaporizing a French 648 and breaking a 458 that had just won a CC battle for the VC building at wO5. Both events slowed the French attack, but good Rally rolls and the Legionnaires numerical superiority allowed the attack to push forward. By Turn 5, the French had secured 4 of the VC buildings needed for victory, and the intense German counter attacks were unable to dislodge them. The issue was in doubt until the very last CCPh of Turn 6, but the French held on for the win. Steve B put up a phenomenal defense, and skillfully executed it, but the French dice were just a bit better on the Rallies, MCs, and most obviously, Critical Hits. Great Game! | 8 |
Once the Americans were able to mass their (massive) FP along the river on either side of the footbridge, those two FGs were soon DMd and the route to victory was open.
This scenario is the SK version of a couple of ASL scenarios, one of which is in the mini HASL "Hell's Corner." IIRC, both of the ASL versions are difficult for the Americans to win. However, IMO this SK version is tilted noticeably in favor of the Americans.
That imbalance, coupled with unlucky dice, was more than Bob could overcome.