Scenario of the Month: Player's games logged
Scenario | Opponent | Side | Date | Result | Notes | Rating |
The Dead of Winter | Daniel Soukup | Russian | 2020-11-05 | Lost | The German defense was very well thought out with placement of the VIE and PaK 35/36 backing up a front line of squads. They covered the exit hexes well. Unfortunately for the Germans, the two infantry squads with the machine guns did not want to defend very long, at least after an initial killing of the first Soviet squad that entered. They were quickly broken, then eliminated from the woods on the Southeast side of the board in a matter of a few turns by quick Soviet infantry advance. Save for one more half squad (a key loss given later events) that was eliminated in CC, the Russians did not lose any more infantry. The T-34s moved north of the woods and eliminated the dug-in IVE in two shots (better lucky than good). With 3 T-41s and 4.5 squads facing one Pak 35/36 and a surviving vehicle crew with 2 turns to go, it as in the bag. The T-34 platoon was making good time to the exit hexes and only had to roll over the undefended trenches. That is until the Germans add two late recruits, General Winter (turncoat) and Mother Earth. Two of the three tanks bogged just one hex from exit. During the last turn, one was eliminated by the tireless anti-tank crew pumping round after round into the bogged and motionless AFV, finally eliminating one of the two stuck vehicles. While this was happening, the Soviet infantry was able to sneak off the board with two German leader prisoners. The remaining Soviet vehicle's crew tried everything to free the bogged T-34, but that made it only worse and immobilized it in the trench. The sweet siren call of victory was dashed upon the harsh rocks and dirt of the German trenches, only one hex from exiting the winning VPs. The final score was 19 VPs for the Siberians (one half squad short of the required VPs) and a ticket for their commander to the gulags on the Russian wastelands. | 6 |
Scenario of the Month: Semper Paratus: Scenario plays
Player | Date | Notes | Files |
---|---|---|---|
Craig Renier | 2022-07-14 | The Germans clustered the pillboxes against the pond in the center so there was no approach outside of any CA. The Canadian MTR and captured AT gun failed to get smoke on the first turn, making any approach hazardous. The attack was pressed on one side with the defenders having good luck. However, a few Canadians managed to get through the residual and FL so they could enter CC at favorable odds. Once one pillbox was breached, the remaining pillboxes had little recourse. We made a few mistakes on pillbox rules which may have swayed the result. Overall, well played by both sides. A fun short, albeit somewhat one sided scenario. | |
Mark Thompson | 2022-07-14 | The Canadians depleted smoke on both the 51 MTR and captured 75L AT Gun in their first shots and initially bungled their close approach to the German's tight-knit bunker system, but eventually pushed through to engage in CC with each of the bunker occupants without having to cross the bunker CAs. The Germans severely bruised the Canadians with an effective fire lane and other residual and, although the Canadians prevailed in all CCs, several were achieved through a mutual misinterpretation of ambush rules in the Canadians favor, so a draw best captures this neat little scrap. A good primer on Pillboxes. | |
Allen Evenson | 2022-11-12 | I had chances at CC against Pill Boxes early but didn't get the rolls. Should have used smoke more. | |
Lawrence Spangler | 2021-06-20 | ||
Diane Spangler | 2021-06-20 | ||
Stephane Nolet | 2024-10-20 | The Canadians missed the victory by a turn. The Royal Hamilton Light Infantry eliminated all but one German squad, but was only controlling one Pillbox at the end of turn 4. The Pak 40 performed poorly being broken on turn 2 (B#10 and TH Red numbers and +2 TH DRM for a capured Ordnance) The Canucks were unable to repair the PAK 40 the squad manning it broked and had to rout. Fortunately the 51 mm Mortar layed some SMOKE to cover the attack. The Canadians were lucky with 3 SAN resulting ine three broken squads that were easily defeated in CC thereafter and they also rolled 2 Heat of Battle resulting in a Hero Creation and a Berserk squad that eliminated a 8-0 and a squad in CC. With another movement phase the Canadians would have controlled 4 Pillboxes but instead they only were controlling one Pillbox at game's end resulting in a German Win. |