Scenario of the Month: Player's games logged
Scenario | Opponent | Side | Date | Result | Notes | Rating |
Objective: Mouen | Tom Kerney | British | 2021-02-21 | Lost | Would never have picked this as SotM as it has nothing interesting to offer. Pretty blase if you ask me. But Tom and I agreed to play. Difficult for both players but the Brit is going to need some luck and will find it much harder to recover from mistakes. Took a pasting early on but managed to make a game of it for awhile with two really big DR but in the end the Germans got the win. I doubt I'll play it again as either side. | 5 |
Monstir Gap | Tom Kerney | Greek / Australian | 2020-12-19 | Lost | My Greeks stood tall and delayed Tom far longer than either of us expected. He managed to get two squads around the allied right which the Australian reinforcements easily sealed off from reaching the VC hexes given the little time which was left. However, the one issue which plagued me the entire scenario was ineffective fire. No matter the negative, I couldn't even force Tom to roll even a lowly PTC. The only German unit KIA was the 1/2 track by the ATR and only two broke the entire game. The end came when the Allied right was wiped out in a single fire phase by ROF in which I failed 4 NMC/1MC in a row. Sadly this was a game I was in position to win but the dice really did me no favors. Looking at the reviews here it looks like this is a game where if the Greeks stand strong and allow the Australians to enter relatively unmolested then the Allies have a chance of victory. Otherwise, the Australian force has to little leadership to mount an effective counterattack. | 5 |
Scenario of the Month: Semper Paratus: Scenario plays
Player | Date | Notes | Files |
---|---|---|---|
Craig Renier | 2022-07-14 | The Germans clustered the pillboxes against the pond in the center so there was no approach outside of any CA. The Canadian MTR and captured AT gun failed to get smoke on the first turn, making any approach hazardous. The attack was pressed on one side with the defenders having good luck. However, a few Canadians managed to get through the residual and FL so they could enter CC at favorable odds. Once one pillbox was breached, the remaining pillboxes had little recourse. We made a few mistakes on pillbox rules which may have swayed the result. Overall, well played by both sides. A fun short, albeit somewhat one sided scenario. | |
Mark Thompson | 2022-07-14 | The Canadians depleted smoke on both the 51 MTR and captured 75L AT Gun in their first shots and initially bungled their close approach to the German's tight-knit bunker system, but eventually pushed through to engage in CC with each of the bunker occupants without having to cross the bunker CAs. The Germans severely bruised the Canadians with an effective fire lane and other residual and, although the Canadians prevailed in all CCs, several were achieved through a mutual misinterpretation of ambush rules in the Canadians favor, so a draw best captures this neat little scrap. A good primer on Pillboxes. | |
Allen Evenson | 2022-11-12 | I had chances at CC against Pill Boxes early but didn't get the rolls. Should have used smoke more. | |
Lawrence Spangler | 2021-06-20 | ||
Diane Spangler | 2021-06-20 | ||
Stephane Nolet | 2024-10-20 | The Canadians missed the victory by a turn. The Royal Hamilton Light Infantry eliminated all but one German squad, but was only controlling one Pillbox at the end of turn 4. The Pak 40 performed poorly being broken on turn 2 (B#10 and TH Red numbers and +2 TH DRM for a capured Ordnance) The Canucks were unable to repair the PAK 40 the squad manning it broked and had to rout. Fortunately the 51 mm Mortar layed some SMOKE to cover the attack. The Canadians were lucky with 3 SAN resulting ine three broken squads that were easily defeated in CC thereafter and they also rolled 2 Heat of Battle resulting in a Hero Creation and a Berserk squad that eliminated a 8-0 and a squad in CC. With another movement phase the Canadians would have controlled 4 Pillboxes but instead they only were controlling one Pillbox at game's end resulting in a German Win. |