Misc Rules |
Grebbe End [Ov2, Stream is Dry.] |
Surrender Or Die [D: Ammo Shortage (Exc: bazookas), CC attack vs AFV get extra -1 DRM for "sticky" grenades] |
Infantry Probe at Argentan [All Free French rules apply. D: 1 squad HIP setup.] |
Per L'onore d'Italia [Pine Woods, stream shallow.] |
Taste of Blood [Simultaneous setup. All buildings are Wooden. D: MC2,Sidecars] |
Seizing the Sittang Bridge [PTO, Light Jungle (Exc: roads/bridge exist, Brush remains brush). A: assault engineers,D: Lax] |
Malignant Mahrattas [PTO, LJ (Exc: all roads exist). A: Roadblock,D: 2 DC. Only the single 4-4-8 in OB can set a DC.] |
Dutch Treat [Half hexes on south edge of board are not in play. Treat as OG for rout and LOS purposes.] |
Városmajor Grange [AFVs may not setup in buildings. D: FTV1] |
Labarthe's Charade [Stream is Deep] |
Butchers and Bakers [A: 10-2 leader is heroic, but wounds as a leader.] |
A Handful of Howdy [All buildings ground level only, NQ in effect. A: May declare H-t-H CC] |
Hetzer Hunters [All buildings single story ground level only, ] |
Worker's Settlement No. 8 [Buildings are single story ground lvl only. A: tank may NOT enter grain hexes] |
Ride Across the Caucasus [Rain, all Roads are Paths. Prisoner Interrogation rules apply.] |
Freeing the Roadway [D: German gun may not set up on/adjacent to roadway] |
Mutilation Station [GLRR, any Melee at Game end continues. A: 1 sqd Fanatic,D: FB1] |
Cracking Fortress Holland [Treat Building 8B2 as Wooden] |
Red Cocktails [D: All AFVs start Abandoned, Out of Gas (Immobilized)] |
First Cristot [Bocage] |