| Acts of Defiance [HtH (J2.31), NQ (A20.3), A: Hitler Youth 2-3-7 Stealthy (A11.7), Fanatic, Sewer (B8)] |
| Bad Luck [Mist (E3.32), No voluntary Abandonment of AFVs (exc: SPW 251/sMG), D: AFV] |
| Big, Bad, Gun [D: Gun may start emplaced in rd intersection] |
| Borodino Train Station [Bldgs: Ground Level, GLRR (B32)] |
| Cold Crocodiles [Only bridge 23P7 exists, no valley on Bd 24. A: FTV (D3.6)] |
| Jungle Fighters [A: Elite (C8.2) D: No British units are Stealthy (A11.17)] |
| Kicked Autz [Bldgs: Rubbled, Orchards: Shellholes, HtH (J2.31). D: Hero and 2 HS get -2 DRM on PF checks] |
| Les Chemins de Rome [Woods: Orchards, Bldgs: Stone, bldg hexsides like Row Houses. CI (E2.4), A: AS (A19.131)] |
| Moldavian Massacre [Hexes west of River not in play. All melees are resolved at Game end. A: may initiate H-t-H] |
| Rocket's Red Glare [No vehicle of either side may setup inside a building.] |
| Stalin's Shadow [D: T-26 M33 is radio equipped] |
| The Bozsoki Relay [D: M4/76(a)s setup BU in road hexes] |
| Used and Abused [PTO, DJ (Exc: roads exist in Dense Jungle). Sunken Rds are Gullies. Runaway unpaved. ] |
| Why at Erp [A: Unit possessing FT is Fanatic] |
| Winter Storm [GS, Ov1. D: FB2] |